![]() ![]() umfassender Kapitel zu Muscles,nDynamics und Bifrost. ![]() These include but are not limited to Maya Help Docs, Autodesk’s YouTube channel, Digital Tutors, The Gnomon Workshop and ‘Mastering Autodesk Maya 2015’. As you can see it didn’t work very well which I’m going to blame on the fast that this was the first time I had used the plug-in! The reason why it was all just falling through, however, is because I had forgotten to set the ‘pool’ as a collider so that it would actually hold the liquid in it. This mean t that the particles fell straight through the geometry and into infinity, because, as far as they were concerned, there was nothing in their path to stop them from doing so. The bifrostShape node is a child of the bifrost object. For the next test I will look at colliders and see if I can get a decent render of the water inside of the pool. It represents the data generated by Bifröst. Use its attributes to control how the data gets rendered as well as how it displays in the viewports. Render Controls the appearance of the bifrostShape object when rendering voxels with mental ray. ![]()
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